![]() ![]() Where I is your stockpile, and S is your minecart stop which dumps into I and also takes from it. Your current setup however looks like this: I This has also left an open space in stockpile I, which restarts the process. Since those items are in a stockpile now, and nothing takes from that stockpile, they will be left there until a dwarf needs one. The minecart immediately dumps anything put into it south, which, just by coincidence (read in a faux innocent tone), happens to be a stockpile that accepts those types of items. Then another dwarf sees that there is a hauling route to put things from stockpile I into the minecart at S, so they do. The way it works is that dwarves see empty spaces in stockpile I and bring the items to it. ![]() They should have different names and have been defined separately (just not part of the same rectangle you don't have to leave the stockpile tool between definitions, although you may). The S and O stockpiles must be different stockpiles. O must accept anything that will be put into the stockpile otherwise it won't hold on to them. O must not show up in the hauling route that defines the quantum stockpile. Any hauling routes that take from the quantum stockpile should take from O(stone stockpile #17). Its purpose is to store the contents of the stockpile group. The O is the output stockpile, call it stone stockpile #17. It is set to take from the I stockpile (stone stockpile #12). The S is the track stop which dumps into stockpile O(south in this case). Its purpose is to gather items for the quantum stockpile. The I area is a stockpile, call it stone stockpile #12 (for example). I will reproduce the diagram from the wiki and explain the parts. One of them collects goods to be put into the stockpile and the other is dumped into and is only present to control the use of the goods after they have been dumped. The proper arrangement uses 2 different stockpiles per quantum stockpile. In you current setup you have a minecart and stop next to a single stockpile from which it takes goods and into which it dumps goods. Dwarfs can get rich fast you know.So your problem is that you have, as you may have guessed, a small error in the construction of your quantum stockpile. The price does not really matter, if you smelt a couple of steel toys and make them into some nice weapons, armor or trap components you will earn your money back more then a couple of times. Now if i would give you 20000 of these items you would get around 8000 weapons and 4000 of the other three.īut the basic idea is if you need steel you should request steel. So if you increase demand by 200% for an item your chances of getting that item in the long run increase significantly: If i would give you 20000 of these items randomly you would get around 5000 of each. Now if i would give you 12 of these items randomly, each with the same amount of chance % you could end up easily with 4 toys. These numbers probably increase linearly, see it like this: However there are very possibly some base numbers on what to bring. ![]() If you would increase demand the next year they would bring much more by your theory. The first year they could bring 5 steel items, the next year without increasing demand it could be 50. ![]() I do think it is linear (but one can only speculate, however everything in the game is randomized so it won't ever look linear until a lot of !science! has been done. Maybe there is somekind of hidden mechanic that they will sell there legendary stuff only when you drive the price up, that remains guessing until some significant !science! has been done i suppose. I guess it might look like you see more higher quality stuff since the caravan brings more of that type. I did not do any !science! about the quality though. It might even be lower, maybe because the other traders put lesser skilled workers on the job. Obviously the price increases too, i never seen a significant increase in quality however. You will pretty much overflow in the goods you put on highest priority once the caravan visits you again. If you set goods on higher priority the caravans will bring more of those goods. ![]()
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